The number of ladders was fewer than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins. The morality lesson of the game was that a person can attain liberation ( Moksha) through doing good, whereas by doing evil one will be reborn as lower forms of life. ![]() The ladders represented virtues such as generosity, faith, and humility, while the snakes represented vices such as lust, anger, murder, and theft. The board was covered with symbolic images used in ancient India, the top featuring gods, angels, and majestic beings, while the rest of the board was covered with pictures of animals, flowers and people. The game has also been interpreted and used as a tool for teaching the effects of good deeds versus bad. The underlying ideals of the game inspired a version introduced in Victorian England in 1892. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill (free will) and luck. It was also associated with traditional Hindu philosophy contrasting karma and kama, or destiny and desire. The game was popular in ancient India by the name Moksha Patam. It made its way to England and was sold as "Snakes and Ladders", then the basic concept was introduced in the United States as Chutes and Ladders. Snakes and ladders originated as part of a family of Indian dice board games that included gyan chauper and pachisi (known in English as Ludo and Parcheesi). ![]() A single die is rolled to determine random movement of a player's token in the traditional form of play two dice may be used for a shorter game. Each player is represented by a distinct game piece token. Boards have snakes and ladders starting and ending on different squares both factors affect the duration of play. The size of the grid varies, but is most commonly 8×8, 10×10 or 12×12 squares. The game is also sold under other names such as the morality-themed Chutes and Ladders which was published by the Milton Bradley Company starting from 1943. The historic version had its roots in morality lessons, on which a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). The game is a simple race based on sheer luck, and it is popular with young children. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped by climbing ladders but hindered by falling down snakes. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. It is played on a game board with numbered, gridded squares. The game originated in ancient India as Moksha Patam, and was brought to the United Kingdom in the 1890s. So, whether soaring high or hissing your way down the board, look no further than Jaques of London, the authentic home of snakes and ladders.Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. Perfect for rainy days in and sunny days out, snakes and ladders presents an even playing field to the whole family. From boards specifically designed to inspire children, to large outdoor versions of this gaming classic, a roller-coaster of ups and downs lies in wait for anyone brave enough to roll the dice. Slithering in satisfaction, Jaques has a wide range of sets available. Ideally suited to players of all ages, it has been renowned for its ability to blend fun with learning, introducing youngsters to basic problem solving, mathematics and competitive play. ![]() The ultimate game of chance and strategy, the simple rules of snakes and ladders has made it a family staple. Snakes and ladders was first created by Jaques of London in 1873, and has gone on to become a staple in worldwide gaming, providing centuries of entertainment to generations of ladder climbing enthusiasts across the globe.
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